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#1 How AI Takes Over The World – while True be taught() – while True be taught() Gameplay


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#1 How AI Takes Over The World – while True be taught() – whereas True learn() Gameplay
Study , #1 How AI Takes Over The World - while True learn() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! On this video I will likely be exhibiting off some whereas True: learn() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #learn #Gameplay [publish_date]
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while True: be taught() Gameplay! In this video I shall be displaying off some while True: learn() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Education is the work on of effort new sympathy, cognition, behaviors, skill, values, attitudes, and preferences.[1] The cognition to learn is demoniacal by world, animals, and some machines; there is also evidence for some kind of encyclopedism in definite plants.[2] Some encyclopaedism is proximate, evoked by a ace event (e.g. being hardened by a hot stove), but much skill and knowledge compile from recurrent experiences.[3] The changes induced by learning often last a lifetime, and it is hard to differentiate knowing substance that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism get going at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and exemption inside its environment inside the womb.[6]) and continues until death as a outcome of on-going interactions 'tween fans and their environment. The nature and processes caught up in education are studied in many established comedian (including educational psychological science, physiological psychology, psychonomics, psychological feature sciences, and pedagogy), as well as emergent fields of noesis (e.g. with a shared refer in the topic of learning from safety events such as incidents/accidents,[7] or in cooperative eruditeness condition systems[8]). Look into in such fields has led to the identity of various sorts of encyclopedism. For exemplar, learning may occur as a outcome of physiological condition, or classical conditioning, operant conditioning or as a consequence of more composite activities such as play, seen only in relatively natural animals.[9][10] Learning may occur unconsciously or without cognizant cognisance. Learning that an dislike event can't be avoided or escaped may event in a state titled knowing helplessness.[11] There is testify for human activity education prenatally, in which dependency has been observed as early as 32 weeks into physiological state, indicating that the cardinal nervous system is insufficiently developed and fit for learning and memory to occur very early on in development.[12] Play has been approached by some theorists as a form of learning. Children experiment with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is crucial for children's development, since they make signification of their environs through and through performing learning games. For Vygotsky, even so, play is the first form of encyclopedism terminology and human action, and the stage where a child started to realize rules and symbols.[13] This has led to a view that encyclopedism in organisms is e'er age-related to semiosis,[14] and often related with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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