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Groups urge U.S. to probe ‘loot field’ on Digital Arts online game


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Teams urge U.S. to probe ‘loot box’ on Digital Arts online game
2022-06-03 05:50:17
#Teams #urge #probe #loot #field #Electronic #Arts #video #game

WASHINGTON, June 2 (Reuters) - Client advocates on Thursday urged U.S. regulators to research online game maker Digital Arts Inc (EA.O) for what they are saying was the misleading use of a digital "loot box" that "aggressively" urges players to spend extra money while enjoying a well-liked soccer game.

The teams Fairplay, Center for Digital Democracy and 13 other organizations urged the Federal Commerce Commission to probe the EA game "FIFA: Ultimate Group".

In the game, players build a soccer group utilizing avatars of real gamers and compete towards other groups. In a letter to the FTC, the groups said the sport often costs $50 to $100 however that the company pushed push players to spend extra.

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"It entices gamers to purchase packs looking for special gamers," said the letter despatched by these teams together with the Shopper Federation of America and Massachusetts Council on Gaming and Health and others.

The packs, or loot bins, are packages of digital content typically purchased with real cash that give the purchaser a possible benefit in a game. They can be purchased with digital currency, which may obscure how a lot is spent, they mentioned.

"The chances of opening a coveted card, akin to a Player of the Year, are miniscule until a gamer spends 1000's of dollars on points or plays for 1000's of hours to earn coins," the groups stated in the letter.

Electronic Arts mentioned in a press release on Thursday that of the game's millions of gamers, 78% haven't made an in-game purchase.

"Spending is always optional," an organization spokesperson said in an electronic mail statement. "We encourage the use of parental controls, together with spend controls, which can be available for each major gaming platform, including EA's personal platforms."

The spokesperson additionally said the corporate created a dashboard so players would track how a lot time they played, how many packs they opened and what purchases had been made.

The FTC, which matches after corporations engaged in misleading habits, held a workshop on loot boxes in 2019. In a "workers perspective" which followed, the agency noted that online game microtransactions have develop into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Modifying by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Belief Rules.


Quelle: www.reuters.com

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